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To know how far a wiffleball will travel we must break down the inital velocity into a horizontal and vertical component.

V=Total velocity
A=Inital Angle of flight
t=time
g=-9.8(m/s^2)

The horizontal component is given by v_x_inti= VcosA. And the vertical component is v_y_inti= VsinA.

The modeling of the horizontal component can be given with X=(X_inti)+VcosAt. The vertical component's equation is Y=(Y_inti)+VsinAt+(gt^2)/2.

Remember, these equations are assuming that there is no air resistance. The approximite equation for the drag of an object is -bV^2. Where b is the drag coefficient. Leaving out some boring calculations, we can find the drag components as -(Vx/V)bV^2 and -(Vy/V)bV^2.

As you can see the drag has a large effect on a wiffleball. Much more than a baseball. This is due to a small mass.

I am still working on find the wiffleballs drag coefficient. More to come...